Found Description
As a Tools Programmer within the Quality Foundation team, you will contribute to the development and operation of one of the most widely used services at Ubisoft. Our project consists of a set of microservices that support the collection, transport, aggregation, analysis, and visualization of crashes and bugs across our games at an ever-growing scale.
Our mission is ambitious: to transform the product from a monolithic architecture into a decentralized, resilient, event-driven ecosystem, while continuing to improve and expand its features. Our current goals include:
- Covering GPU crashes
- Automatically grouping similar crashes and bugs
If you enjoy working in technically complex environments, large-scale backend development, and tackling distributed architecture challenges, this team is for you.
Job Description
What you’ll do
In a collaborative environment focused o...
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