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Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)

Riot Games

Australia, New South Wales, Australia Full-time June 26, 2026

Found Description

Responsibilities:


  • Lead the design, development, and maintenance of shared libraries, plugins, and tools used by multiple game teams - driving platform-wide consistency and maintainability while balancing individual team needs.

  • Drive technical roadmapping for platform capabilities, setting direction that balances immediate game team needs with long-term architectural vision.

  • Champion technical designs in alignment with game teams and partners, navigating tradeoffs and building consensus across diverse stakeholders.

  • Lead and participate in the technical planning process, breaking down multi-month work efforts and sequencing delivery across the team.

  • Uphold a high standard of engineering excellence. Lead code reviews, drive testing strategy, and contribute to continuous improvement of team and cross-team practices.

  • Write clear documentation and communicate technical details across teams and disciplines...
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