Found Description
About The Role
As a Staff Design Engineer, you will work across canvas feel, multiplayer interaction, and AI experiences, owning the craft layer that determines whether Miro feels like a place rather than a page. This is a build‑first role: you prototype in code because it is the most honest medium, and you ship because you care about what lands in front of real people.
You will embed with product teams across the canvas and AI portfolio while holding a broader charter around quality and craft standards. You will work closely with product designers, engineers, PMs, and researchers, and you will be a key voice in how design engineering as a practice grows at Miro.
What You'll Do
- Own the core interaction layer of the canvas, responsiveness, rendering, input handling, and spatial transitions, working on the things users feel before they name.
- Design and build the multiplayer moments that make working alongside someone in Miro feel ...