Found Description
Atlas is building an AI-native creative platform for professional 3D and game-production workflows. Our product combines an agentic canvas, generative models, reusable workflows, and integrations designed to help creators move from ideas and references to usable 3D outputs. Atlas is built for real production workflows rather than isolated AI demonstrations.
We are looking for a highly capable generalist software engineer who is comfortable working across product, backend, frontend, infrastructure, AI systems, and applied experimentation.
We do not organize engineering around rigid frontend or backend boundaries. Modern AI-assisted development increasingly shifts the bottleneck away from manually writing every line of code and toward defining the right problem, establishing clear constraints, designing reliable systems, and validating outcomes. You will be expected not only to ship features, but also to improve how features are specified, generated, reviewed, tested, ...
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