Found Description
This 12‑month contract position is based in the Burnaby studio and may transition to a longer‑term role. It requires onsite work three days a week.
Your Responsibilities
- Create high‑quality benchmark geometry, materials, and shaders.
- Develop photorealistic tiling and atlas materials following established PBR standards and layered materials/shaders.
- Produce proof‑of‑concept layouts to inform game systems, set dressing, and composition.
- Deconstruct concept art, reference imagery, and style guides into efficient asset lists, identifying opportunities for modular construction and asset reuse.
- Build high‑fidelity architectural and environmental content from greybox through final production assets.
- Collaborate with Lighting, Design, Engineering, and Technical Art to implement production solutions and solve content challenges.
- Explore and evolve techniques and workflows that improve quality and efficienc...
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