Found Description
3D Artist Generalist
You will create and iterate on 3D assets for our game projects. Your focus will be on modelling and texturing, with a mix of characters, props, and other production assets depending on project needs.
You will work onsite from our Cebu office and support our Munich team as part of a distributed art setup.
This position is offered on a contractor basis and is planned for an initial project duration of approximately 1–2 years.
Responsibilities
- Create low-poly 3D assets in Blender: props, environment/architectural pieces, and characters.
- Work on modelling and texturing tasks from blockout to final implementation-ready assets.
- Follow existing art direction, style guides, and production requirements.
- Deliver clean, game-ready assets with proper topology, scale, and readability.
- Iterate based on feedback from art direction, design, and production.
- Prepare assets for u...
Ready to Apply?
Submit your application for 3D Artist Generalist - Modelling & Texturing at Delta
Apply Now